Gates Of Horn & Ivory
Role: Sound designer
Gates of Horn and Ivory was a game that I was introduced into when Jeri Haapavuo was looking for help with sound design through Play Finland. I was working at Bitecore at the same time, and decided to help out.
Challenges in this project was to build soundscape to the game, with little to no information of the gameplay itself.
Steam was not a good place to put a game without marketing. Greenlight doesn't mean anything after a few years of development time.
It helps to know the setting of the game when designing sounds.
Earlier and thorougher playtesting would've helped with the games problems storywise.