Gates Of Horn & Ivory
Role: Sound designer
Gates of Horn and Ivory was a game that I was introduced into when Jeri Haapavuo was looking for help with sound design through Play Finland. I was working at Bitecore at the same time, and decided to help out.
Challenges in this project was to build soundscape to the game, with little to no information of the gameplay itself.
I'm a paragraph. I'm connected to your collection through a dataset. To update me, go to the Data Manager. The Data Manager is where you store data to use in your site pages, or collect data from site visitors when they submit a form. This collection in the Data Manager is already set up with some fields and content. To customize it with your own content, you can import a CSV file or simply edit the placeholder text. You can also add more fields which you can connect to other page elements so the content displays on your published site. Remember to sync the collection so your content is live! You can add as many new collections as you need to store or collect data. With Presets, we’ve handled the page set up for you, but you can create the exact same functionality in your other site pages. To connect page elements to data, the first step is to add a dataset to the page and choose the collection you want to use. From the dataset Settings panel, you can filter or sort the available items, decide how your users can interact with the page (read/write), and more. Next, select the element you want to connect to the data, and choose the field you want to connect it to. So simple! If you want to add even more capabilities, enable Developer Tools to use JavaScript and APIs to add custom interactions and functionality to your site. To see what’s possible and get answers to your questions, check out the Wix Code Forum.
Project Numbers
3
Project number
3
Team members
Lessons Learned
Steam was not a good place to put a game without marketing. Greenlight doesn't mean anything after a few years of development time.
It helps to know the setting of the game when designing sounds.
Earlier and thorougher playtesting would've helped with the games problems storywise.